

If you are rolling in enough money by now, and the ships can fit them, pulsed beam emitters are awesome for ai - virtually no flight time on the projectile means it hits rather often.
X3 terran conflict complex calculator full#
Guns - eh Full rack of PRG is usually the idea. It'll lead you back to your complex plans, so they're always saved.Sorry was a tad late answering, lets get to it: Now you can just add ore mines and factories for whatever you want to produce, until your energy is all eaten up and you either need to add another energy production loop, or start a new complex.įinally, you can copy the link in the box at the bottom. Put this together and feed it either ecells or a starting buffer of crystal, and it'll fill up with ecells. Congratulations you've made yourself a power loop. Now you'll notice you need to put on race-appropriate processed food (and base food.) But once you do that, your plant is in the green except for the slight crystal deficiency. But it's alright to underproduce crystal a little, so long as you aren't literally using every single bit of energy the plant can produce. This is because the production cycle of crystal is slightly too slow to match the needs of solar plants. However, you'll notice that once you do match size for size, you'll be underproducing crystals slightly. Generally, you're alright matching size-for-size (ex: 1xMSPP gets 1xMCfab. Depending on the size of spp you put on, you may need multiple c.fabs. So put on a (preferably boron, but if you want another race for convenience of purchasing, go for it) crystal fab. Now you've got positive ecells and wafers, but the complex needs crystals. (I think teladi sell the cheapest SPPs, but it doesn't really matter who you buy it from since the cost difference is fairly minimal).

I'll leave it to your discretion to decide what size you think you should use, based on the size of your silicon mine's yield. So silicon wafers are in green, and ecells are in red. Right now, the silicon mine is sucking down ecells, but producing wafers. You'll see two rows of information, for energy cells and silicon wafers. Now, once you've got all that in, look down at the bottom. If you don't, you have to type in the yield manually. If you select a sector, you'll have a list of all the 'roids. Only mess with qty with mines if you know there are multiple asteroids of the same yield, and you intend to drag them into the complex together.įinally, you have yield, which is for asteroid mines. With mines, you usually want to only put 1 on and then if you need more ore/silicon, put the new mines in other rows, since mines produce differently depending on yield. The Qty box is how many of the selected factory you're gonna hook into the complex. M-sized mines are so stupid that they are dumb. Next box is what size factory you want to buy. Terran are kind of the outliers, since you pretty much are only gonna be buying terran food to make terran products) I think teladi are the next cheapest after that, argon are middle of the road, and split/paranid are tied for most expensive. (Btw, boron food factories are so cheap that it's almost always worth buying boron if possible. sat factories you'll be putting on sooner or later, it'll effect what kind of food you want to produce. Next column over you've got which race you want to buy the factory from. So, click the top box, and select yourself 'SILICON MINE' Personally, I like to start with Silicon Mines, since they're the hard resource limit of any self-sustaining complex. Those are factories to add to your complex.

Now you've got that big list of boxes down below. It's not strictly necessary, but it'll list all the 'roids and adjust your solar plant efficiency for you, making things easier. Select the sector you'd like to build in. First of all, you've got that little dropdown box up at the top, with a list of all the sectors.
